3D rendering of tropical beach resort with wooden pier and beachfront villas

Seychelles Island Resort: Paradise Before the First Stone

Seychelles Island Resort

We partnered with a luxury hospitality developer to create a comprehensive suite of 3D marketing assets for an exclusive private island retreat. The goal was to secure investor buy-in and drive off-plan villa sales by visualizing the unbuilt project with photorealistic accuracy, focusing on the seamless blend between high-end architecture and the untouched tropical environment.

Software

3ds Max, Corona Renderer, Forest Pack, Photoshop

Year

2025

Location

Seychelles

Timeline

5 weeks

About This Project

Project Overview

Creating a digital twin of a tropical paradise requires more than just placing buildings on a map; it demands a mastery of organic chaos and atmospheric lighting. For the Seychelles Island project, our team was tasked with modeling an entire ecosystem. From the salt-weathered textures of the boardwalks to the subsurface scattering of light through palm leaves, every pixel was engineered to evoke the warmth and exclusivity of a high-end Indian Ocean resort.
Project Overview
Key Metrics

Project Results

150+

Acres Modeled

25

Unique Angles

8

K Resolution

35

Days to Final

"The visuals are stunning. You captured the exact mood we were looking for, especially the evening shots by the pool. The team is already using these for our main landing page."

James C.

James C.

Development Manager
Technical Workflow
From CAD to Photo-Realism

Technical Workflow

Our pipeline is designed for efficiency and quality. We integrate directly with your architectural files to ensure precision while our artists focus on the emotional storytelling elements of lighting and composition.
The process begins with a deep dive into the CAD files (DWG) and reference mood boards. We clean up the geometry, removing double faces and unneeded vertices to prepare a lightweight base model. During this phase, we also establish the camera angles that best showcase the property's USP, ensuring the composition guides the viewer's eye to key selling points like the infinity pools and ocean views.

Frequently Asked Questions

How do you handle the high polygon count for large island scenes?

We use proxy objects and instancing. This allows us to have millions of polygons in the scene (like trees and grass) while only keeping a light representation in the viewport. The render engine loads the full geometry only when processing the final image.

Frequently Asked Questions