Virtual Culture
We transform physical heritage and artistic vision into immersive digital ecosystems. Our virtual culture solutions brea...
We transformed a static fossil collection into a fully interactive virtual space. By combining photorealistic scanning with gamified learning, we helped the museum reach a global audience without physical barriers.
Walk among the ancient giants


The Global Heritage Archive needed to show its Titanosaur and T-Rex collections without building a new wing. Physical museums run out of floor space; a virtual one does not. We constructed a custom 5,000 virtual square foot environment that lets visitors walk among the giants and inspect bones up close.
Built in 3ds Max over an 8-week launch, with 45 scanned fossils and interactive storytelling, the space lifted dwell time sharply. The educational value was the win: children interact with the exhibits rather than reading a label behind glass.
It is the cultural side of our CGI 360 tours and virtual culture work, explained in CGI virtual tours for museums and galleries.
Virtual Sq Ft
Scanned Fossils
Dwell Time Increase
Weeks to Launch
"100CGI didn't just model our collection; they gave it life. The educational value has skyrocketed because kids can now interact with the exhibits rather than just looking at them behind glass. It is the most effective outreach tool we have."

Costs vary based on the number of exhibits and interactivity levels. A basic tour starts lower, while fully gamified 3D spaces require a larger investment.
No. Our solutions are web-based (WebGL). They work seamlessly on desktops, tablets, and smartphones, though VR headsets provide the most immersive option.
Yes. We can integrate ticketing systems, subscription models for schools, or 'freemium' models where specific wings of the museum require a digital pass.
A single room with key artifacts typically takes 4 to 6 weeks. Larger, multi-wing projects can take 3 to 6 months depending on the scanning requirements.
360 tours are static bubbles you click through. Our 3D tours are fully volumetric, allowing users to move freely and look around objects from any angle.
Absolutely. We build these spaces with curriculum in mind, adding pop-up quizzes, detailed fact files, and multi-language support for students.
