Project

A 20,000 sq ft tech headquarters where the floor itself tells you when a route turns into a place to settle.
Leave a raw shell alone and the room goes cold, the trap every exposed-structure office falls into. This one answers with warmth and texture instead of boxing the structure back in. The floor does much of that work: light concrete tiling along the routes, white oak chevron where people settle, so the surface itself says which is which. It is office 3D visualization testing a design rather than dressing it.


Cable trays, black linear track and geometric acoustic baffles run parallel to the structural conduits rather than hiding above a ceiling. Rendering that honestly is harder than covering it: every exposed service adds highlights and shadow lines that can turn a ceiling into noise. The test is whether a viewer reads deliberate order, which is what the client had to see before committing to leave all of it visible.
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