Project

A 3D walkthrough turns a floor plan into a film of the finished space, shot at eye level the way a person moves through a building. We make walkthrough animation for architects, developers and design firms, built from your CAD or Revit, add AI voiceover and a 4K cinematic edit, and deliver the kind of film that wins a tender before a brick is laid.
Our 3D walkthrough services do one job: make the client feel the building before it exists. Stills win attention. A video walkthrough wins the room. A set of static renders makes the client do the hard work, stitching rooms together in their head from separate frames, and a walkthrough does that work for them. They see the route at human eye level and human walking speed, so they stop reading a plan and start picturing themselves in the space. That holds whether the camera walks a reception through to a boardroom, moves through a show home, or lifts off the ground to circle a development from the street. We build the film from your CAD, Revit or SketchUp, and pair it with AI voiceover that carries the story when nobody from your team is in the room to talk over it. Architects use the animation to win competitions and planning presentations, developers use it to sell off-plan, and design-and-build firms use it to win fit-out tenders. The same pipeline runs offices, residential interiors, show homes, retail, hospitality and exterior flythroughs for developments. This is the part of CGI that closes work.
"3D walkthrough" means two different things in this industry. On this page it means a film: we set the camera route, the viewer watches it, and it plays the same on a pitch-room screen, a sales gallery or LinkedIn. The other meaning is an interactive tour the viewer steers, which we build as a 360 virtual tour. A walkthrough is one kind of architectural animation, the kind shot at eye level along a route a person could walk. Films shot from outside, around the building and over the site, are architectural animation.
Eye level, walking pace, from the entrance through the main spaces: an office from reception to boardroom, an apartment from the front door to the balcony, a hotel from the lobby to the suite.
Flythroughs around the building, aerial and masterplan films and films that go from the street inside are on our architectural animation page. They come out of the same model, so one project can carry both.
Yes. For off-plan sales the film moves a buyer from the street to the lobby, the amenity floor, the apartment and the view. It runs on the sales gallery screen, on property portals and in social ads, and it is cut from the same model as the launch stills on our real estate rendering page.
No, although offices are where most of our 30+ walkthrough films were made, the longest about five minutes, and why fit-out firms should treat one as marketing content rather than a one-off is in office walkthrough animation. The same pipeline runs for residential schemes, show homes, stores, hotels, restaurants and lobbies, where the route follows the path a customer or a guest takes.
A camera on rails drifting past the architecture with no point of view feels robotic, whether it flies or walks. We shoot a building the way a person experiences it, because that is what makes a client picture themselves in the space instead of reading a plan.
We start by finding what sells the scheme: the double-height reception, the light across the floor at a certain hour, the move from a cramped current building to an open, daylit one. The camera is scripted around those moments, slows down where the value is, and uses transitions to show how one space leads to the next.
Dynamic Flow Video. For a global advertising group moving more than 1,000 staff onto several floors, one continuous tour could not carry that much building. We built a way of pacing and connecting the spaces so a large plan reads as one story rather than a long corridor of rooms.
AI handles voiceover and populating scenes with people; where it helps and where it does not is in how AI fits into a 3D walkthrough.
No, by choice. A small apartment corner looks great in a UE5 reel, but at the scale of a full office floor or an apartment building the real-time route costs more time and money than it returns, and the client is paying the difference. We get the same cinematic result faster in Chaos Vantage. When a project needs the viewer to steer, we build a browser 3D tour from the same model instead, see 360 virtual tours.
Both. A Revit or SketchUp model speeds us up, but we build the whole environment from 2D CAD, PDFs or dimensioned sketches when that is all that exists. What to send:
The same process, step by step with who does what, is on how we work.
£2,500 covers setup and the first 60 seconds of 4K animation, then £1,000 for each additional 30 seconds. These prices cover the film, not the 3D model of the project: building the space from your drawings is quoted on top, by size and detail. When the walkthrough comes with a CGI package for the same space, the model is already built and is not charged twice. The calculator is on our price list, and the reasoning is in what a 3D walkthrough costs in the UK.
The route sets the length, not the floor area. A small fit-out reads fine at 60 seconds; a multi-floor headquarters needs longer. We set the runtime against your plan in the estimate, because a film that overstays loses the viewer.
From two weeks upward, scaling with the size of the building. The NEOM Innovation Hub, 1,500 square metres in Saudi Arabia, took 28 days for a 74-second film and 9 stills. Tell us the deadline first and we plan back from it.
We deliver the final video and image files. Releasing the source project files is a transfer of intellectual property and is handled as a separate licence.
Many clients order the film and the stills together: the office visualization stills come from the model we have already built, so the combined package prices well.
Three things. Camera work at eye level: ask to see a route a person could walk. A render farm behind the deadline, so the last 48 hours are a commitment rather than a hope. And a price you can put in a budget before the first call, not after it. Our guide to what a 3D walkthrough is covers when the format earns its place, and walkthrough vs flythrough covers which one sells a given project.
Yes. We have produced office projects in DIFC, our main Dubai client is Inc Solutions, and Siro One Za'abeel shows the pipeline on a UAE scheme. In Saudi Arabia we made the NEOM film for BeRepublic Group. Reviews run on the same pipeline from London; only the timezone changes.
See the approach on fit-out work: the Techspace London office, The Hickman in Aldgate and offices in Clerkenwell.
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"The video is INCREDIBLE... really nice work."
"We had excellent feedback from the client following the submission for the AFI flythrough video! Thanks to you and the team for your work!"
"You did an amazing job, and I'd like to explore the possibility of using the raw footage to create communication material for our external displays."
"I'd like to take the opportunity to say thank you for all of your hard work on this project, I love the visuals and video! Super stuff well done!!"
"The video is fantastic!!! I'm loving that ripple effect you created at the start. Thank you for your hard work on this and the quick turnaround, it is very much appreciated."
"Videos looking impressive, avatar is really cool."
"Absolutely love this walkthrough, the quality is amazing! I need this for my house renovation project!!"
"Thanks again for your hard work this week, the client was super impressed. And the video looked fab!"
"Wow, you're very talented, I really like it! I would love to offer our client a new level of design!"
"Hi Victor, looks amazing! I think the speed is good and it flows well. I love the slow opening of the folding wall in the meeting rooms."
"I have downloaded the file and it looks really great! We appreciate your efforts to get it to us today. The animation is looking great as well."
"The walkthrough is looking great! We showed it to a small group of colleagues in studio and everyone was very impressed."

A studio operator on what a 3D walkthrough really is, how it differs from stills and fly-throughs, how we build one, and when it earns its cost.
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A London studio's real numbers for office 3D walkthrough animation: why per-minute quotes mislead, what inflates a budget, and the fixed model we use.
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A studio that makes both explains the real difference between a 3D walkthrough and a flythrough, and which one wins for offices, developments and masterplans.
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Design-and-build firms commission an office walkthrough animation for one pitch, then bury it. Here is how to make it earn for a year, from a London studio.
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A studio that uses AI in production explains where it belongs in a 3D walkthrough, voiceover, people, concept, and where the real render pipeline still wins.
Read the guideTalk it through on WhatsApp, or price the project yourself in the calculator. Either way, the estimate comes back within 1 hour.