Project

A digital prototype of the interior, so proportion and material were settled before any stone was ordered.
Three materials carry this house and all three are unforgiving in CGI: striated cream travertine running the walls, dark veined marble on the counters, smooth walnut joinery. Dubai daylight is hard and lands on all of it through deep glass. Push the light for drama and the travertine flattens, the marble loses its veining, the walnut turns orange. Architectural visualization here is mostly shader calibration.


The volumes came from CAD. The effort went into materials: mapping the striations of the travertine and the gloss veining of the dark marble so each one held its depth, then setting daylight just below the point where the stone blows out. Offices are our day-to-day rather than private homes, and what carries across is exactly this, how real stone and timber behave under hard light. How a family actually lives through these rooms was the interior designer's call.
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