Project


Physical galleries are limited by space, geography and opening hours. The Lumina Digital Exhibition set out to remove those limits with a bespoke 3D environment that acts as a neutral canvas for the work, designed to increase linger time and drive international sales.
Built in 3ds Max and WebGL over 4 weeks and running on any device, it reached buyers in 50 countries with capacity for 300 visitors. The proof was commercial: a sculpture sold to a buyer in Tokyo who felt they knew the piece intimately from the virtual space alone.
It is part of our virtual culture and CGI 360 tour work; how we build cultural spaces without a camera is covered in CGI virtual tours for museums and galleries.
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