3D visualization of Zoom headquarters lobby with curved seating and LED wall

Zoom London: The Office of Tomorrow, Today

Zoom London Engagement Hub

We partnered with Unispace to visualize Zoom's immersive London Engagement Hub. The goal was to showcase how physical space bridges the gap between remote and in-office work. This project required high-fidelity rendering to accurately depict the interplay of dynamic lighting and digital screens.

Software

3ds Max, Corona Renderer, Photoshop

Year

2024

Location

London, UK

Timeline

3 weeks

About This Project

Project Overview

This project represents the future of hybrid work. Located in London, the Zoom Engagement Hub is not just an office; it is an experience center designed to immerse visitors in Zoom's ecosystem. Our task was to translate architectural concepts into photorealistic visuals before construction began. We focused heavily on the 'Lens Wall' and the 'Discovery Showcase', ensuring that the materials, lighting temperatures, and spatial flow communicated the brand's innovative spirit to the client.
Project Overview
Key Metrics

Project Results

15000sqft

Total Area

15+

High-Res Renders

3

Revision Rounds

21

Days Delivered

"Thanks for sending these over. The team is really happy with how the lighting turned out, especially in the boardroom shots. It looks exactly like what we envisioned. Great work on the textures as well."

Sarah Johnson

Sarah Johnson

Design Lead, Unispace
Technical Workflow
Our Process

Technical Workflow

We break down complex architectural plans into manageable visualization stages. This ensures every texture, light source, and camera angle aligns with the design intent while maintaining photorealism throughout the production pipeline.
We analyzed the CAD plans and mood boards, identifying key areas like the Lens Wall that required higher polygon counts for detail. We confirmed camera angles to maximize spatial depth.

Frequently Asked Questions

How do you render digital screens realistically?

We use self-illuminated materials combined with texture mapping that includes pixel grids. This prevents the image from looking flat and adds realistic glare and bloom effects relative to the scene lighting.

Frequently Asked Questions